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	<title>Game Review Source</title>
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		<title>Uncharted 3: Drakes Deception Review</title>
		<link>http://www.gamereviewsource.com/uncharted-3-drakes-deception-review-550/</link>
		<comments>http://www.gamereviewsource.com/uncharted-3-drakes-deception-review-550/#comments</comments>
		<pubDate>Sat, 21 Apr 2012 19:12:25 +0000</pubDate>
		<dc:creator>xXcSMiTH7Xx</dc:creator>
				<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://www.gamereviewsource.com/?p=550</guid>
		<description><![CDATA[When Uncharted 3 was first unveiled, like every Uncharted fan i was filled with both excitement and anticipation as I had very high expectations for this game after the superb job Naughty Dog did with Uncharted 2. And I would &#8230; <a href="http://www.gamereviewsource.com/uncharted-3-drakes-deception-review-550/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>When Uncharted 3 was first unveiled, like every Uncharted fan i was filled with both excitement and anticipation as I had very high expectations for this game after the superb job Naughty Dog did with Uncharted 2. And I would even go as far as saying they exceeded my expectations as I didn&#8217;t believe it would be better than Uncharted 2 as the trailers and game play did fill me with excitement, but not as much as Uncharted 2 did in its build up. But I am happy to see that Uncharted 3 vastly improves upon Uncharted 2, especially in the storytelling area. As this time around it&#8217;s not just focused around Nathan Drake, it still is majorly as he is still the main character, but it also heavily focuses upon Victor Sullivan as the story focuses on the bond between Nate and Sully. I found this really intriguing as I am a huge fan of Victor Sullivan&#8217;s character, and it was always pondering in the back of my head, the prospect of how Nate and Sully came together, well now I don&#8217;t have to wonder as they tell us the story in an exciting chapter that know one will expect. Nate and Sully are searching round the world in an attempt to find the lost city of Ubar (Atlantis Of The Sands) before their foes Katherine Marlowe and Talbot. I won&#8217;t go into too much detail about the story as I don&#8217;t want to spoil it for anyone. The only criticism I have of the story is I feel the character Elena was under used as I liked the role she was playing, as it showed really tense and emotional moments between her and Nate, but for me it was just way to short. Also you meet new character Charlie Cutter is a roughed, British bloke that teams up with Drake and Sully along with Chloe Frazer. My first initial impression of him was not a good one to say, it wasn&#8217;t bad, but as time grew on he felt more like an actual Uncharted character as he was both witty and sarcastic and had moments where he made me laugh whilst bantering with his crew mates.</p>
<p>Players of the previous Uncharted games will feel right at home when they begin to battle in gun combat. But at the very moment they begin the campaign they&#8217;ll be learning how to play out the new and improved fighting combat mechanics that are superb. Because this time you can interact with objects in the area to use, for example when your engaging in a bar fight at the very beginning of the game you can use beer bottles to smash over your enemies heads. The combat also looks more cinematic which they have really emphasised in this game more than in Uncharted 2 as they have included chase scenes. These aspects I really enjoyed as they kept you on the edge of your seat as you wonder whats going to happen next because of the ways the environment interacts with you.</p>
<p>Graphics wise, what do you expect me to say? Uncharted 3 is the best game ever when it comes to graphics. Naughty Dog have done such an amazing job with the visuals, everything just looks so life like and beautiful it makes Uncharted 3 a rich experience, rather than just a video game. Because of how beautiful the visuals are, it&#8217;s easy to get lost in the world of Uncharted 3, which makes the game feel as if your tagging along on the journey instead of sitting in your room playing through it using a controller to enable Drake. It also makes me wonder of what Uncharted 4 will look like, mean come on Uncharted 4 is almost certainly in development. But to be honest, I don&#8217;t any way Naughty Dog can improve upon the visuals area, but saying this they did tell a white lie back in 2009 stating that they used the PS3 to the most to create the Uncharted 2 visuals, and look how much better Uncharted 3 looks. So what I&#8217;m saying is, how much of the PS3s power, have Naughty Dog not took advantage of when it comes to the making of Uncharted 3.</p>
<p>Multiplayer was first introduced to the Uncharted series in Uncharted 2, and I enjoyed it very much which was the sole reason I kept coming back to it after completing the campaign on more than multiple occasions. In Uncharted 3, the multiplayer has been improved on heavily, as you can now create your own hero or villain and customize as you please by purchasing items through experience points earned through multiplayer games, you have an actual story emerge when you play the co-op adventure missions, unlike in Uncharted 2 where they took a location from the campaign and made you kill wave of soldiers to reach a treasure. In the co-op adventure maps you have locations from the all three Uncharted games, which offers some great mementos. The layout of multiplayer mode also looks more professional and up to date as you now have an Uncharted TV in the lower right corner of your TV screen, so you can enjoy and watch news from Naughty Dog, Uncharted 3 trailer&#8217;s, multiplayer kills and even videos about Naughty Dogs newest game in development The Last Of Us.</p>
<p>So in conclusion if you have a PS3 you need to buy this game, it&#8217;s completely worth the money as it offers a rich experience you won&#8217;t have experienced from any other game. So go out to your local video game shop and purchase it, or miss out on what may be the greatest game ever created.</p>
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		<title>God Of War III Review</title>
		<link>http://www.gamereviewsource.com/god-of-war-iii-review-552/</link>
		<comments>http://www.gamereviewsource.com/god-of-war-iii-review-552/#comments</comments>
		<pubDate>Sat, 21 Apr 2012 19:05:31 +0000</pubDate>
		<dc:creator>xXcSMiTH7Xx</dc:creator>
				<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://www.gamereviewsource.com/?p=552</guid>
		<description><![CDATA[Kratos, the human god returns and is more ruthless, meaner and more violent than ever as he sets off on another journey slashing the heads of off the most powerful gods, mortals and beasts in an attempt to gain full &#8230; <a href="http://www.gamereviewsource.com/god-of-war-iii-review-552/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><font color="#000000" face="Times New Roman"></p>
<p></font>
<p style="margin: 0cm 0cm 10pt;" class="MsoNormal"><font color="#000000" face="Calibri">Kratos, the human god returns and is more ruthless, meaner<br />
and more violent than ever as he sets off on another journey slashing the heads<br />
of off the most powerful gods, mortals and beasts in an attempt to gain full<br />
vengeance on his father Zeus for killing him at the beginning of God Of War 2<br />
and sending him to the realm of Hades.<span style="mso-spacerun: yes;">&nbsp;<br />
</span>The game consists of so many different genres, but the two main ones are<br />
action and adventure, but it also consists of fantasy and mythological. After<br />
being killed by his own father Zeus at the very opening of God Of War 2, Kratos<br />
escapes from the realm of Hades hell bent on gaining vengeance on his father.<br />
And God Of War 3 marks the end of the famous God Of War franchise, marking<br />
Kratos last effort to fully gain vengeance on his father. The majority of cut<br />
scenes involved during the game focus around Kratos and a foolish opponent of<br />
his who dares to stand in his way, ending with a fantastic spine chilling and<br />
revolting ending. The motivation that pushes Kratos forward is highly<br />
understandable, but the repetition of this becomes too common and makes the<br />
story a bit dull as it feels as if there&#8217;s no real difference story wise<br />
between the second instalment in the franchise and this game. But whilst his<br />
motivations are clear and understandable it&#8217;s hard to relate to his actions<br />
after he gruesomely disposes of yet another mythical opponent with the same<br />
menacing, frightening and scowling look painted upon his face. The beginning of<br />
God Of War 3 begins immediately after the ending of God Of War 2, where in the<br />
opening sequence you will be standing on the should of the made out of trees<br />
titan Gaia, urging her and her fellow titans to climb mount Olympus to strike<br />
down the Gods. But Gaia betrays Kratos and chucks him down to the fiery and<br />
hazardous underworld as she wants to kill Zeus herself for a reason that is<br />
never explained.<span style="mso-spacerun: yes;">&nbsp; </span>After this Kratos<br />
doesn&#8217;t just continue on his quest to kill the gods, but to kill everything in<br />
his sights. </font></p>
<p><font color="#000000" face="Times New Roman"></p>
<p></font>
<p style="margin: 0cm 0cm 10pt;" class="MsoNormal"><font color="#000000" face="Calibri">The characters play the most important role in making this<br />
game so enjoyable and memorable. As they are perfect for the setting of the<br />
game, the mood and atmosphere as well as the story. What&#8217;s majorly impressive<br />
about each of the characters is how realistic they look, as they look so<br />
lifelike and the voice acting used for each character is great as it makes you<br />
feel part of the experience,<span style="mso-spacerun: yes;">&nbsp; </span>as it makes<br />
it feel as if the characters are speaking to you, better than any other game<br />
out at the moment as the lips move in perfect synch with their speech. The main<br />
character Kratos is one mean evil and ruthless man who isn&#8217;t afraid to get his<br />
hands bloody and break bones as it is what he lives for. There&#8217;s one scene out<br />
of a huge number that makes you stomach twist and tie into knots, as Kratos<br />
sets his sights upon the god Helios on the ground injured from a battle, Kratos<br />
shouts at him aggressively to tell him where Zeus is.<span style="mso-spacerun: yes;">&nbsp; </span>Helios refuses to and soon regrets not as<br />
Kratos in full on rage grabs the top of his with his two hands and slowly rips<br />
the head off of his body. This is just one of many examples of hoe ruthless<br />
Kratos is as he has done far worse, where in one instance he beats up a god,<br />
kicking him around, throwing him around like a doll and stamping furiously upon<br />
his face, until he decides to end his torture and pokes his eyeballs out. </font></p>
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<p></font>
<p style="margin: 0cm 0cm 10pt;" class="MsoNormal"><font color="#000000" face="Calibri">The game has heavily improved in game play from the previous<br />
two games and the most easily noticeable improvement is that you&#8217;re secondary<br />
weapons are now second choices to your blades of exile meaning you can add two<br />
different weapons together to cause greater damage upon your opponents.<span style="mso-spacerun: yes;">&nbsp; </span>You also have a large amount more different<br />
endings to combat when finishing an enemy, but the endings differ depending on<br />
which race of foe your facing. This is both fun and satisfying to use, but<br />
after a while becomes repetitive as they only have one finisher for each race<br />
of creature. </font></p>
<p><font color="#000000" face="Times New Roman"></p>
<p></font>
<p style="margin: 0cm 0cm 10pt;" class="MsoNormal"><font color="#000000" face="Calibri">It doesn&#8217;t matter where you are set in God Of War, whether<br />
you&#8217;re cramped in a cave or riding on the back of Pegasus fighting in the air,<br />
the visuals of God Of War 3 are always stunning.<span style="mso-spacerun: yes;">&nbsp; </span>The ease in which the camera zooms in and out<br />
during epic fight battles going from lots of different angles which show just<br />
how great the action sequences really are. But the attention to detail should<br />
be praised highly as well as it is truly amazing and so cinematic. Kratos is so<br />
lifelike because of how much attention to detail has been put onto him. Whilst<br />
riding atop of Pegasus, you can literally see the legs and arms of Kratos flex.<br />
The same attention to detail is also given when swimming underwater, taking<br />
flight with your wings, no matter what you are doing its always amazing to see<br />
the lifelike movements of Kratos.<span style="mso-spacerun: yes;">&nbsp; </span>This<br />
care is also used on the gods and beasts you battle with, making the fights<br />
feel more real and personal as well as the final impact feeling more painful.<br />
The lighting effects used in the game are also stunning as torches flicker<br />
realistically on surfaces and characters, creating a beautiful and rich effect.<br />
</font></p>
<p><font color="#000000" face="Times New Roman"></p>
<p></font>
<p style="margin: 0cm 0cm 10pt;" class="MsoNormal"><font color="#000000" face="Calibri">So in conclusion you enable the character Kratos through his<br />
journey to gain vengeance on Zeus.<span style="mso-spacerun: yes;">&nbsp; </span>The<br />
game doesn&#8217;t make you feel like your experiencing it, but it is still extremely<br />
fun to pursuit in as you fight against titans, god and monsters beating them to<br />
a bloody pulp. The story also offers nice breaks from all the blood and gore as<br />
it offers a range of puzzles for you to complete to continue on with your<br />
journey.<span style="mso-spacerun: yes;">&nbsp; </span>The game uses both a range of<br />
diagetic and non diagetic sounds which both help to create the mood and<br />
atmosphere of the game. The diagetic sounds are of the voice actors which do an<br />
absolutely terrific job in portraying the characters and making them feel real,<br />
the other diagetic sounds are of the gashing noise of the blades, the wings of<br />
kratos, the impact of punches, screaming souls and much more which play in the<br />
background creating the atmosphere of the setting.<span style="mso-spacerun: yes;">&nbsp; </span>The non diagetic sound is the only piece of<br />
music used for the game, which is highly good piece of composed orchestra music<br />
that really sets the atmosphere of the game and portrays the rage Kratos has<br />
built up in him.</font></p>
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<p></font></p>
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		<title>Deus Ex HR: Wannabe Metal Gear Solid</title>
		<link>http://www.gamereviewsource.com/square-enix-fails-at-replicating-metal-gear-solid-556/</link>
		<comments>http://www.gamereviewsource.com/square-enix-fails-at-replicating-metal-gear-solid-556/#comments</comments>
		<pubDate>Sat, 21 Apr 2012 19:03:55 +0000</pubDate>
		<dc:creator><a href="http://endar-telvanni.webs.com" rel="nofollow">xXxMikeyy</a></dc:creator>
				<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://www.gamereviewsource.com/?p=556</guid>
		<description><![CDATA[Usually, when one sees the Square Enix logo in the opening screens of a video game, they expect an epic adventure of&#160;mind-blowing&#160;story and graphics. &#160;Such was not the case with this title. &#160; Graphics are amazing, brings back memories of &#8230; <a href="http://www.gamereviewsource.com/square-enix-fails-at-replicating-metal-gear-solid-556/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Usually, when one sees the Square Enix logo in the opening screens of a video game, they expect an epic adventure of&nbsp;mind-blowing&nbsp;story and graphics. &nbsp;Such was not the case with this title. &nbsp;
<div></div>
<div>Graphics are amazing, brings back memories of numerous older games that feature a cartoony or comic book like look to them, excellent shading and drawing. &nbsp;Particle density, however, is something to be desired, even using an assault rifle, there is next to no muzzle flash to go with so much kick. &nbsp;And this is where this title starts going down hill.</div>
<div></div>
<div>Game play&nbsp;is fun for the first few hours, then gets extremely repetitive. &nbsp;One cool thing about the first mission is the option to request a weapon based on wanting to go in guns blazing or sneaking around. &nbsp;The stealth aspect of the game is&nbsp;strangely&nbsp;akin to Metal Gear Solid, but with stupider AI. &nbsp;Pathing seems incomplete and confused, and most stealth situations ends up forcing you to pull out a weapon to either stun or kill enemies. &nbsp;The hacking game is also challenging, sometimes too challenging, even from the easiest terminals, the various ways to protect yourself from being traced simply do not work.</div>
<div></div>
<div>Sound is just poor in this title, the soundtrack doesn&#8217;t stand out and the same sound effects ringing in your ear so frequently causes headaches and annoyance. &nbsp;Even the lethal ammo based weapons sound alike, pistol and assault rifles should not sound even remotely alike in any way.</div>
<div></div>
<div>All in all, this game is definitely above average, but is more of a &#8216;rent first, buy later if you like it&#8217; title. &nbsp;6.5/10.&nbsp;</div>
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		<title>Uncharted 2: Among Thieves Review</title>
		<link>http://www.gamereviewsource.com/uncharted-2-among-thieves-review-554/</link>
		<comments>http://www.gamereviewsource.com/uncharted-2-among-thieves-review-554/#comments</comments>
		<pubDate>Sat, 21 Apr 2012 19:01:06 +0000</pubDate>
		<dc:creator>xXcSMiTH7Xx</dc:creator>
				<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://www.gamereviewsource.com/?p=554</guid>
		<description><![CDATA[Nathan Drake is back and this time better than before as he embarks on another action packed daring adventure that will literally have you driven onto the edge of your seat during every exhilarating hour.&#160; The story takes place a &#8230; <a href="http://www.gamereviewsource.com/uncharted-2-among-thieves-review-554/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><font color="#000000" face="Times New Roman"></p>
<p></font>
<p style="margin: 0cm 0cm 10pt;" class="MsoNormal"><font color="#000000" face="Calibri">Nathan Drake is back and this time better than before as he<br />
embarks on another action packed daring adventure that will literally have you<br />
driven onto the edge of your seat during every exhilarating hour.<span style="mso-spacerun: yes;">&nbsp; </span>The story takes place a couple of years after<br />
the events of the first game, and after Drake gets convinced to break into a<br />
Turkish museum at night, by his cocky, witty and snobby friend Harry Flynn to<br />
find a priceless artefact, but after Drake quickly realizes the truth of his<br />
latest discovery he descends onto another quest that results in him going<br />
around the globe to deny an evil warlord from gaining full possession of a<br />
sacred object to deny him gaining god like powers. The plot is brilliant as it<br />
keeps you fully engaged into the story, but at times the large amount of twists<br />
are not so surprising as you can see them coming a mile away by the way the<br />
story unfolds. The story is so interesting due the phenomenal voice acting done<br />
by the cast that really bring the characters to life.<span style="mso-spacerun: yes;">&nbsp; </span>Nathan Drake is obviously the main character<br />
and is easily the most likeable character because of the way he is<br />
portrayed.<span style="mso-spacerun: yes;">&nbsp; </span>His motivations are pure and<br />
clear but still runs through this action packed adventure with a roughish smile<br />
with amazing charisma which is highly enjoyable as when every bad situation<br />
occurs Drake acts in a realistic manner which is very uncommon in video games,<br />
as in most video games the hero remains calm and seems to have everything under<br />
control, whilst Drake panics, swears a lot because of the situation as well as<br />
lets everything play out as he can&#8217;t control the situation he is in. This helps<br />
make the game look amazingly cinematic and it also makes the main character<br />
relatable to as in the end he acts as an average man who&#8217;s just doing<br />
everything in his power to survive and save the world. Drake isn&#8217;t the only<br />
enjoyable character, as all characters in this film are well developed, even<br />
when it&#8217;s just normal game play as they all converse in discussion as well as<br />
friendly throw insults at one another as well as joke around. </font></p>
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<p></font>
<p style="margin: 0cm 0cm 10pt;" class="MsoNormal"><font color="#000000" face="Calibri">Almost every single character in this game with two or more<br />
lines have an interesting reason for being involved in the game and for acting<br />
the way they did. As all characters interact with one another in a realistic<br />
and intriguing manner which makes the adventure seem like you watching a summer<br />
blockbuster action movie. All characters reactions are not forced or<br />
unnecessary, which is great as it makes you wonder if or when someone is going<br />
to turn their back on you.<span style="mso-spacerun: yes;">&nbsp; </span>Aside from<br />
the main character Nathan Drake, there are two more characters that players of<br />
Drakes previous adventure will fairly know of and remember. These two<br />
characters are none other than Elena Fisher and Victor Sullivan.<span style="mso-spacerun: yes;">&nbsp; </span>Elena Fisher returns, maintaining her job<br />
role as a journalist who just gets thrown into the adventure and life<br />
threatening situation before she knows it.<span style="mso-spacerun: yes;">&nbsp;<br />
</span>Elena for the people who didn&#8217;t play the predecessor of Uncharted 2 is a<br />
white attractive American, hardworking and loyal woman who if shot at, is not<br />
afraid to return the gesture. Victor Sullivan also returns in this adventure,<br />
but this time plays out a smaller role in this adventure. I thought that he was<br />
highly under used as he is a character that many fans of the uncharted<br />
franchise found enjoyable and was a fan of, but in this game blink and he&#8217;s<br />
gone.<span style="mso-spacerun: yes;">&nbsp; </span>Besides Harry Flynn there are a<br />
large number of new characters thrown into the franchise. Chloe Frazer is one<br />
of them, she is an extremely attractive Aussie woman, with a tomboy attitude.<br />
Unlike Elena she is ruthless and isn&#8217;t afraid to take somebody&#8217;s life in order<br />
to save hers.<span style="mso-spacerun: yes;">&nbsp; </span>Having another female in<br />
the game also helped make the story better as it added an extremely enjoyable<br />
love triangle to the equation. Zoran Lazorovic is the leader of the organization<br />
searching for the lost city of shambala, so he can find the tree of life which<br />
will give him powers beyond even gods. Lazorovic has such a menacing look upon<br />
his face as half his face is burnt and cut along with his menacing posture and<br />
stature that will send a chill amongst the back of your spine and give you<br />
Goosebumps.<span style="mso-spacerun: yes;">&nbsp; </span>He also has no loyalty or<br />
conscience as he won&#8217;t stop anything stand in the way of what he calls his<br />
destiny. </font></p>
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<p></font>
<p style="margin: 0cm 0cm 10pt;" class="MsoNormal"><font color="#000000" face="Calibri">The game play has hugely improved upon its predecessor, but<br />
it still clearly isn&#8217;t perfect.<span style="mso-spacerun: yes;">&nbsp; </span>The<br />
controls will be familiar to players if you have played any third person<br />
shooters in previous years without playing the first Uncharted, you aim with<br />
the L1 button and shoot with the R1 button whilst holding it down. But unlike<br />
most third person shooters, because of how realistic this game is Drake can&#8217;t<br />
sustain much gun damage upon him, so you will have to constantly cover in<br />
battles as covering plays a definitive role in keeping you alive. Cover and<br />
shoot is used in all third person shooters, but in Uncharted 2 it is completely<br />
different to other third person shooter games as it takes advantage of the<br />
large space around you by offering you many objects to cover behind and make<br />
all gun battles tense and exciting as if you don&#8217;t take out enemies quickly,<br />
because of the smart AI they will quickly work together and attack you from all<br />
angles. Unfortunately the controls are less than fully precise in cramped<br />
corridor areas in the game, as it&#8217;s a struggle to smoothly slide from cover to<br />
cover without mistakenly exposing yourself. It&#8217;s a very small issue that can<br />
easily be overlooked as there are barely any tight areas in the game so it<br />
doesn&#8217;t happen on a regular basis. But when battles do happen in a tight area,<br />
they do take away the excitement as the battle is no longer tense and<br />
unpredictable as the battles are far easier, as there is only one angle for<br />
enemies to attack you from and they can&#8217;t also group together and act as a<br />
team, so they only attack as individuals. This makes it less exciting as the<br />
battle is unchallenging even on hardest difficulty, it doesn&#8217;t force you to<br />
change your tactics and come up with a new strategy which makes it less tense. </font></p>
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<p></font>
<p style="margin: 0cm 0cm 10pt;" class="MsoNormal"><font color="#000000" face="Calibri">The graphics are a major part in making this game as<br />
successful as it is as the graphics are easily the best I&#8217;ve seen on any video<br />
game.<span style="mso-spacerun: yes;">&nbsp; </span>As you travel through damp rain<br />
forests, travel through covered snow wastelands, into the ruins of a crumbling<br />
city and to the large amount of areas Drake ventures to in his quest, you will<br />
be treated to a huge amount of beautiful sights that will literally take your<br />
breath away and make you feel as if your actually at that location. It is very<br />
easy to get lost in the atmosphere making you swing the camera around with the<br />
right analog stick to admire the sights whilst forgetting at the menacing man<br />
shooting at you. The animation is outstanding in this game. Drake moves and<br />
reacts realistically, whether he&#8217;s stumbling after a long jump, quickly<br />
reaching behind his back to grab a weapon, or just looking tired after walking<br />
up a long flight of stairs, the amount of detail is phenomenal. Particularly in<br />
cut scenes where the characters interact with one another so well its<br />
lifelike.<span style="mso-spacerun: yes;">&nbsp; </span>In the locations there are also<br />
little bits of attention to detail that make you lost in the world of Uncharted<br />
2. When rushing through a rain forest you can see squirrels climbing up a tree,<br />
and when you get wet Drakes shirt becomes tight on him and the colour dampens.<br />
And even with all this detail, the game runs perfectly even through some of the<br />
most tense gun fights, as there are only a few texture pop ins that you can<br />
barely see. </font></p>
<p><font color="#000000" face="Times New Roman"></p>
<p></font>
<p style="margin: 0cm 0cm 10pt;" class="MsoNormal"><font color="#000000" face="Calibri">In conclusion you enable Drake through a daring campaign<br />
around the globe surviving onslaught wave of soldiers that are both tense and<br />
give you an adrenaline rush with the excellent sound quality of non diagetic<br />
and diagetic sounds. The diagetic sounds involve gun fire, explosives, car<br />
sounds, actors voices which are all excellent as they make the world of<br />
Uncharted 2 feel real. The non diagetic sounds is the multiple soundtracks in<br />
the game which are so beautifully composed, and clearly represent the mood and<br />
atmosphere of the game. The music also shows the genre of the game as its fast<br />
and epic showing that its mainly genre, but the music can also be slow and feel<br />
sympathetic showing their will also be emotional aspects as well as romantic<br />
ones in the game as well. </font></p>
<p><font color="#000000" face="Times New Roman"></p>
<p></font></p>
]]></content:encoded>
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		<title>Mass Effect 3 Review</title>
		<link>http://www.gamereviewsource.com/mass-effect-3-review-548/</link>
		<comments>http://www.gamereviewsource.com/mass-effect-3-review-548/#comments</comments>
		<pubDate>Sat, 21 Apr 2012 17:07:13 +0000</pubDate>
		<dc:creator>xXcSMiTH7Xx</dc:creator>
				<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://www.gamereviewsource.com/?p=548</guid>
		<description><![CDATA[When Mass Effect 3 was first announced I weren&#8217;t excited about it at all, but that all changed after I actually played ME2 for the very first time, and my initial reaction was wow, one of the best if not &#8230; <a href="http://www.gamereviewsource.com/mass-effect-3-review-548/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>When Mass Effect 3 was first announced I weren&#8217;t excited about it at all, but that all changed after I actually played ME2 for the very first time, and my initial reaction was wow, one of the best if not the best games ever and from then on I knew I had to pick up ME3 day one. And I&#8217;m not the only one who&#8217;s been looking forward to this, as I cant remember a game ever having as much hype around it such as ME3. And ME3 doesn&#8217;t disappoint as it improves in every single aspect, the story telling is brilliant, the narrative is brilliant as it makes you literally care about the choices your making, the graphics have been improved, the gameplay, everything. In my perspective its almost a perfect game.</p>
<p>After reluctantly working for Galactic human organization Cerberus and defeating the collectors, still Shepards greatest challenge lies ahead of him. You begin on Earth where Commander Shepard is relieved off duty for his actions in a DLC pack for ME2 called &#8216;Arrival&#8217;, but after 50,000 years the Reapers arrive and start destroying earth killing millions of innocent people dying on a daily basis, and Shepard now has to fight the reapers not just to save humanity, but for all Galactic races. This leads Shepard with his crew mates Ashley Williams and new character James Vega to venture around the galaxy recruiting each race to help him in the final battle against the reapers, this leads to difficult choices that you will need to make which will literally change the story completely. As you cant make every race happy as the Krogans hate the Salarians and Turians for the Genophae, whilst the Quarians and Geth have been in war for hundreds of years. The conclusion to this game is a little bit disappointing as it doesn&#8217;t really give you any closure, but trust me that wont ruin the experience for you at all as the whole game leading up to the last five minutes is just amazing.</p>
<p>Gameplay wise, if you thoroughly enjoyed Mass Effect 2 you will also enjoy this game, but if your looking for it to be more like Mass Effect 1, you will still enjoy it, but be wary that like Mass Effect 2, whilst there are decisive moments where only you the player can make the final decision, be aware this game is more of an action game, but don&#8217;t let that put you off as there are still plenty of RPG moments. So, like I said the gameplay is very much the same as ME2, but there are new additions such as the omni blade and the fact that Shepards a lot more agile this time around. I loved the omni blade as its so relieving killing an opponent with the omni blade as you get more close and personal and when you feel anger because of how much you hate Cerberus and the Reapers it releases a ton of stress and makes you feel pleased. Trust me you will feel anger as the story telling is so brilliant it makes you feel as if your experiencing it yourself. The fact that Shepard is more agile this time around, allows you to be able to roll around the battlefield allowing you to roll out the way of bullets and get to a position to cover quicker. The only problem I found with this was the fact that the roll button was the same as the cover button and sometimes when I wanted to cover he would roll into the open battlefield leading to my death. But everything else in the gameplay perspective is brilliant and perfect.</p>
<p>The graphics are jaw dropping at times such as when I arrived on the Turian planet Pavelon, you could see Earth being destroyed and it was jaw dropping, sure the graphics are no Uncharted or L.A Noire, but they help make the characters feel alive. Especially when it comes to their facial animations as when your talking to a character you literally see emotion upon there face which makes you care about them as individuals when it comes to making decisions that could potentially affect your relationship with them, especially when you look at their eyes, as every decision you make their eyes show there emotion, something that is rare to see in a video game.</p>
<p>The newest addition to the game was the multiplayer, which to be quite honest I am not a massive fan of as whilst it is fun at first, I find it gets amazingly repetitive which leads it to get infuriatingly boring and its not an addition they really needed to add anyway. And the most frustrating part for me is that I don&#8217;t like the multiplayer so I&#8217;m not going to play it regularly, and they&#8217;ve made it so you need to play the multiplayer to get the best ending possible and I find this unfair to the people who share the same opinion as me when it comes to the multiplayer.</p>
<p>In conclusion what Bioware has done is amazing, creating a trilogy which in my opinion is the greatest trilogy in all of gaming history that tells a story as brilliantly as an Oscar award winning movie. Pick this game up, you can even play it in the style you want as if your not a huge fan of the RPG elements you can choose not to have them, if you want more RPG elements and easier combat, you can and if you want a balance between both of them you can. Mass Effect 3 is a brilliant game that everyone should pick up, but if you haven&#8217;t played any of the previous games and want to get Mass Effect 3, you should definitely pick up ME2 if you have a PS3 and ME1 and 2 if you own a 360 as the experience as a whole will be much better for you.</p>
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		<title>3D Dot Game Heroes (JP) Review</title>
		<link>http://www.gamereviewsource.com/3d-dot-game-heroes-jp-review-473/</link>
		<comments>http://www.gamereviewsource.com/3d-dot-game-heroes-jp-review-473/#comments</comments>
		<pubDate>Sun, 13 Nov 2011 14:14:12 +0000</pubDate>
		<dc:creator><a href="http://www.gamereviewsource.com/" rel="nofollow">Kuro Matsuri</a></dc:creator>
				<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://www.gamereviewsource.com/?p=473</guid>
		<description><![CDATA[3D Dot Game Heroes is an homage to Zelda. In many ways, it&#8217;s also a ripoff and a parody. It&#8217;s an interesting and entertaining game that is about as niche as they come. This review will attempt to take a &#8230; <a href="http://www.gamereviewsource.com/3d-dot-game-heroes-jp-review-473/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.japanesegamesource.com/wp-content/uploads/3D-Dot-Game-Heroes-Review.jpg" alt="3D Dot Game Heroes Review" title="3D Dot Game Heroes Review" width="550" height="309" class="aligncenter size-full wp-image-305"><br />
3D Dot Game Heroes is an homage to Zelda.  In many ways, it&#8217;s also a ripoff and a parody.  It&#8217;s an interesting and entertaining game that is about as niche as they come.  This review will attempt to take a relatively objective look at the real quality of the game to see how good it really is.
<div>&nbsp;</p>
<h2>Graphics</h2>
<p>The graphics are simple, yet flashy.  It&#8217;s kinda hard to imagine how that can be done until you see it.  Hey, just take a look for yourself:</p></div>
<div>&nbsp;</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="332" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><param name="src" value="http://www.youtube.com/v/krAqT7l7J34&amp;hl=en_US&amp;fs=1&amp;"><param name="allowfullscreen" value="true"><embed type="application/x-shockwave-flash" width="550" height="332" src="http://www.youtube.com/v/krAqT7l7J34&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></object>&nbsp;</div>
<div></div>
<div>The simple 3D-pixel styling sounds simple, and in many ways it looks simple.  It&#8217;s actually a lot less simple than it looks or sounds.  Add to that some of the effects they put in there, and it comes off actually pretty flashy.  Between some of the high dynamic range lighting effects, such as when you come out of a dungeon, and the “particle effects” where a defeated enemy bursts into a bunch of blocks that fly around all over the place, the graphics are actually visually appealing and entertaining to look at.</p>
<p>There are a few problems with the graphics, though.  The biggest gripe is more of a style choice than a technical graphical issue, but the way things in the distance blur can get frustrating.  It blurs too much too quickly.  It&#8217;s hard to understand sometimes why something 5 steps ahead of you is blurry.  At other times, it can actually have a nice effect, but it would have been better if the blurring was less intense.</p>
<p>You would also think that a game with such a simple graphical style could be run in full 1080p, while it only runs in 720p.  However, at 720p, the framerate will occasionally drop.  It doesn&#8217;t drop all that often, but it is noticeably when it does.  So, the graphics must actually be much harder to render than it appears at first glance.  Still, this certainly leaves some room for improvement, either in resolution or in framerate.</p>
<p><strong>Graphics Score: 8.5</strong>
<div><b><br /></b></p>
<h2>Story</h2>
<p>There&#8217;s a story?  Yeah, there is.  And looked at as a whole, it is fairly amusing.  Really, it&#8217;s just enough story to give you a reason to go to all the places and do everything.  It&#8217;s hard to really care about the story, but then again, in order to care about the story, you might need to take the game as a whole seriously.  While this game is definitely fun, it is definitely not styled to be taken seriously, so it had quite a challenge ahead of itself in trying to get the player to care about the story.  Well, it didn&#8217;t make it.</p>
<p>Still, if you go into it expecting a light, amusing satire, the story becomes amusing enough.  For example, take a look at the beginning story sequences:</p></div>
<div>&nbsp;</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="331" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><param name="src" value="http://www.youtube.com/v/JW6K0Na2e4I&amp;hl=en_US&amp;fs=1&amp;"><param name="allowfullscreen" value="true"><embed type="application/x-shockwave-flash" width="550" height="331" src="http://www.youtube.com/v/JW6K0Na2e4I&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></object>&nbsp;</div>
<div></div>
<div>&nbsp;It probably made you chuckle in one or two places, but the story just doesn&#8217;t hold up to the rest of the game.  Perhaps an homage to a retro game in the story department just doesn&#8217;t quite work out all that well.</p>
<p><strong>Story Score: 6.5</strong></div>
<div><b><br /></b></p>
<h2>Gameplay</h2>
<p>The retro gameplay is what really makes or breaks the game for each individual who tries it.  If you&#8217;ve been dieing for some retro game action with some HD graphics, this is your chance (and possibly your only chance).  It plays almost exactly like the original Zelda, with a bit of it&#8217;s own unique twist.  After you attack, you can manually spin in a circle to do a spin attack.  There&#8217;s enough time to spin in a complete circle, but only if you&#8217;re fast.  It quickly becomes a staple move in your arsenal of straightforward 2-frame attacks.</p>
<p>Also, one thing that retro fans will appreciate that might turn off other gamers is the ability to roam anywhere, sometimes without a clear goal.  It is possible to miss talking to the right person, and end up roaming around lost for a while.  The good news is that roaming will likely let you find some nice goodies that will help you later, and occasionally you can even complete tasks out of order (usually by accident) this way.  It makes it interesting, as long as you have the patience to stick with it when you aren&#8217;t completely sure what to do.</p>
<p>The dungeons are very similarly styled as well, cycling through a variety of elements from one dungeon to the next.  The early dungeons are very easy, while the later dungeons can get surprisingly hard.  The bosses are actually a lot of fun with a fair amount of variety, though there is an exploit or two that can be used to make a boss really easy on occasion.</p>
<p>Here&#8217;s the first dungeon in it&#8217;s entirety.  This should give you a good idea of what the gameplay is like.</p>
<p>Part 1:</p></div>
<div>&nbsp;</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="331" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><param name="src" value="http://www.youtube.com/v/whfbVHYkgAg&amp;hl=en_US&amp;fs=1&amp;"><param name="allowfullscreen" value="true"><embed type="application/x-shockwave-flash" width="550" height="331" src="http://www.youtube.com/v/whfbVHYkgAg&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></object>&nbsp;</div>
<div>&nbsp;Part 2:</div>
<div>&nbsp;<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="331" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><param name="src" value="http://www.youtube.com/v/C86AZxnpIjI&amp;hl=en_US&amp;fs=1&amp;"><param name="allowfullscreen" value="true"><embed type="application/x-shockwave-flash" width="550" height="331" src="http://www.youtube.com/v/C86AZxnpIjI&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></object>&nbsp;</div>
<div></div>
<div>&nbsp;What is there to say, really, except that the gameplay was good back in the original Zelda era, and it&#8217;s still good now.  It is, however, a tired gameplay system, so those looking for a truly new experience aren&#8217;t going to like it.  Then again, someone looking for a truly new experience is probably going to dislike a lot of things about the game.  But, if retro-styled is what you&#8217;re after, but you still want a good challenge while playing through it, this is where it&#8217;s at&#8230; well, it is once you get to some of the later dungeons!</p>
<p><strong>Gameplay Score: 8.7</strong></div>
<div><b><br /></b></p>
<h2>Weapon Growth System</h2>
<p>This section is called the weapon growth system for one reason, your weapon will grow more than anything else in the game.  To ridiculous proportions.  Imagine if your sword in the original Zelda series could get large enough to practically cover the entire screen&#8230; and then some.  It&#8217;s the ultimate in power for a 2D world gone 3D, and it is very amusing and completely satisfying.</p>
<p>On the other hand, upgrading is slow work.  You have to collect a sword that can be upgraded to the level you want it to be, then you have to collect lots of money in order to upgrade it all the way&#8230; money that could be used for healing items or other one-time use weapons (bombs or arrows, anybody?)  Also, getting a sword that can really be upgraded can be difficult too.  If you watched the dungeon video above, you saw that you can collect “small blocks”.  These blocks are used to purchase new weapons, but small blocks are hard to find, and it can take as many as 20 of them to buy a new weapon.  Though, that does make it all that much more satisfying when you get the ultimate weapon of hit everything on the screen at once.</p>
<p>Yeah, it&#8217;s essentially just a novelty trick, but in retro games you had to put in cheat codes to get such ridiculously awesome swords.  Now you can do it legitimately, and that is awesome.</p>
<p><strong>Weapon Growth System Score: 9.1</strong></div>
<div><b><br /></b></p>
<h2>Pacing</h2>
<p>The pacing is only what you make of it.  You are given the freedom to go directly from one dungeon to the next (though that can become rather difficult if you&#8217;re not careful), or you can wonder around aimlessly defeating monsters and collecting random stuff for hours on end.</p>
<p>However, even if you do go straight through the game, the story is so thin that the pacing still drags on quite a bit.  The vast majority of the game is spent collecting the 6 orbs from a variety of dungeons.  No truly new information is presented until right near the end of the game, and even then, there&#8217;s not much of a revelation to make it all feel worth it.</p>
<p>The thing is, that&#8217;s just how retro games did it.  If 3D Dot Game Heroes had a more complex story with high quality cutscenes, it probably wouldn&#8217;t have been a true homage/parody/ripoff/whatever.  However, a couple complex action cutscenes done in the 3D pixel style could have been truly hilarious.  I&#8217;d call that a missed opportunity right there.</p>
<p>At any rate, the pacing is slow&#8230; very slow.  Thankfully, the gameplay makes up for it, but the pacing could easily boot out a few players who were on the edge of enjoying the game to begin with.</p>
<p><strong>Pacing Score: 5.5</strong></div>
<div><b><br /></b></p>
<h2>Music</h2>
<p>The music in 3D Dot Game Heroes is where the game seems to truly scream “homage”.  If you weren&#8217;t paying attention, you might think the music was actually Zelda music.  Upon listening closely, you&#8217;ll find that it&#8217;s actually full of surprisingly memorable tunes, the majority of which are nice to listen to and do a good job of complimenting the theme of each region.  I found myself humming along as I played on more than once occasion.</p>
<p>As for the technical quality of the music, it&#8217;s as though the 8-bit music just bumped up its production values or something.  The style is distinctively 8-bit, but it puts in high quality sound samples instead of the scratchy 8-bit samples of yore.  Chances are that it will get you humming along to it as well.</p>
<p><strong>Music Score: 9.0</strong></div>
<div><b><br /></b></p>
<h2>Replayability</h2>
<p>After spending 30 hours to play through 3D Dot Game Heroes once, and having a good challenge in the process, I discovered that beating the game unlocks a new difficulty.  This is not a “new game plus” scenario, when you start a new game, you start over from scratch.  While I enjoyed the game, I found myself thinking “ewww&#8230;” when confronted with the option to start over from scratch on a harder difficulty level.  If anything, I would go back and play some more on the save that was right before the end of the game so I could explore more and collect more stuff.  Starting over didn&#8217;t sound appealing in the slightest.</p>
<p>There is honestly very little incentive to continue playing this game once you&#8217;ve played through it once, provided that you really explore and invest your time into doing as much as you can the first time around.  You might want to come back and do a couple more things, but starting over feels like spitting on all of your work up to that point.</p>
<p>In fact, you&#8217;re much more likely to want to go back and play the original Zelda after playing all the way through this.  That&#8217;s not a bad thing, but it is rather unlikely that you&#8217;ll want to play this game again at least for a while.  It&#8217;s not like anything is going to be different the second time through, and the combination of novelty and nostalgia can only go so far before convincing you to just go back and play the original that started it all.</p>
<p><strong>Replayability Score: 5.2</strong><br />
<br />&nbsp;</p>
<h2>Summary:</h2>
<p><strong>Graphics Score: 8.5</strong>&nbsp;</div>
<div><strong>Story Score: 6.5</strong>&nbsp;</div>
<div><strong>Gameplay Score: 8.7</strong>&nbsp;</div>
<div><strong>Weapon Growth System Score: 9.1</strong>&nbsp;</div>
<div><strong>Pacing Score: 5.5</strong>&nbsp;</div>
<div><strong>Music Score: 9.0</strong>&nbsp;</div>
<div><strong>Replayability Score: 5.2</strong><br />
<br />&nbsp;</p>
<h2>Total Score: 52.5/70 = 75.0% = 75</h2>
<p>&nbsp;</p>
<h2>Import Friendly?</h2>
<p>This game is available now in Japan, and it will be available in the US on May 11, 2010, and in Europe on May 14, 2010.  How hard is it to play in Japanese if you don&#8217;t speak it?  Well, most of the game, it&#8217;s not too hard.  You&#8217;ll be able to figure out the dungeons without any knowledge of Japanese at all.  There are a couple of parts that will prove difficult since you are occasionally told where you need to go without putting an actual marker on your map.  Those 2 or 3 parts might leave you totally lost and confused, but if you don&#8217;t mind looking up a guide for a couple of small sections, you can enjoy this game all the way through without knowing any Japanese.</p>
<p>You will, unfortunately, miss out on the story&#8230; but there isn&#8217;t really much story here.  Besides, you can probably guess the story based on the opening video (shown at the top of this review), almost right down to the end.  If you can&#8217;t wait to get your hands on this game, the language barrier won&#8217;t stop you from enjoying 3D Dot Game Hereos.</p>
<p><strong>Import Friendly Score: 8.5/10</strong>
</div>
</div>
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		<title>Final Fantasy XIII (JP) Review</title>
		<link>http://www.gamereviewsource.com/final-fantasy-xiii-jp-review-475/</link>
		<comments>http://www.gamereviewsource.com/final-fantasy-xiii-jp-review-475/#comments</comments>
		<pubDate>Sun, 13 Nov 2011 14:14:06 +0000</pubDate>
		<dc:creator><a href="http://www.gamereviewsource.com/" rel="nofollow">Kuro Matsuri</a></dc:creator>
				<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://www.gamereviewsource.com/?p=475</guid>
		<description><![CDATA[Welcome to the Japanese Game Source review of Final Fantasy XIII. Since this is our first review, let me start by presenting the format of our reviews (you can skip to the first category under this paragraph if you don&#8217;t &#8230; <a href="http://www.gamereviewsource.com/final-fantasy-xiii-jp-review-475/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.japanesegamesource.com/wp-content/uploads/Final-Fantasy-XIII-Logo.jpg" alt="Final Fantasy XIII Review" title="Final Fantasy XIII Logo" width="560" height="356" class="aligncenter size-full wp-image-166"></p>
<p>Welcome to the Japanese Game Source review of Final Fantasy XIII.  Since this is our first review, let me start by presenting the format of our reviews (you can skip to the first category under this paragraph if you don&#8217;t care).  First, we select a number of dimensions that are highly relevant to the genre and/or specific game we are reviewing.  Then, we rate each one on a 0 to 10 scale, decimals allowed.  We sum the scores up and divide it by the total possible in order to give the final score for the game, which will be in terms of percentage (100% being an absolutely perfect game in our eyes).  Then, since we review Japanese games for American and European audiences, every one of our reviews includes a part at the end about how “import friendly” the game is.  This rating is based on two things, how easy or hard it is for a person with the American or European version of the console to be able to play the game (e.g., can they just put it in and play it, or will they have to modify the console, or even get a new Japanese one?), and how easy or hard is it for someone with little to know Japanese knowledge to play and enjoy the game.  This, too, is on a 1 to 10 scale.  Alright, here we go.  We&#8217;ll start with graphics.
<div>&nbsp;</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><param name="src" value="http://www.youtube.com/v/XPEr1cArWRg&amp;hl=en_US&amp;fs=1&amp;"><param name="allowfullscreen" value="true"><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/XPEr1cArWRg&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></object></div>
<div><strong><br /></strong></div>
<div><strong></strong><strong>Graphics</strong>&nbsp;
</div>
<div>The graphics are outright impressive, especially when viewed in full 1080p.  Most everything looks crisp and pretty.  However, it certainly isn&#8217;t flawless.  Some of the characters&#8217; hair appears to have an odd filter over it, making it appear almost pixelated.  Lightning&#8217;s hair seems to be have the worst case of it, while Sazh&#8217;s hair doesn&#8217;t seem to do this at all.  Apparently, afros are the way to get around this problem.  Ironically, whenever the characters are in motion, this filter makes the hair look very realistic.  But, whenever they are standing still, it makes the hair look out of place when compared to the rest of the game.  That is, until you get used to it.  By the end of the game, it probably won&#8217;t bother you anymore.  There were also a few cases of lower resolution textures here and there throughout the game, but really not too many.  Considering the length of the game, the detail presented through the entire game is certainly something worth admiring.</div>
<div></div>
<div>&nbsp;</p>
<p><strong>Graphics Score: 9.5/10</strong>&nbsp;</div>
<div></div>
<div></div>
<div><strong>Story</strong>&nbsp;</div>
<div>(NO SPOILERS) Full of twists and turns, the story in this game is what you have come to expect from a Final Fantasy game.  It might not become one of your favorite stories, but it will not disappoint.  It has several sub-plots that emerge as the game progresses, none of which feel pointless.  You will have to struggle with whether your group is doing the right thing or the wrong thing, and you later find out for sure which one it is.  After Final Fantasy XII, I was worried that the ending might disappoint us much as FFXII&#8217;s ending had.  I was happy to discover the opposite.  The ending was pleasant, but not too pleasant (perfect happy endings are kinda boring), and had everything to do with the characters we had grown attached to through the game.  There is no question in my mind that the story is the highlight of the game.  That being said, there are sections of the story that wear on a little too long, and some of the twists and turns are very easy to see coming.  That&#8217;s why FFXIII didn&#8217;t get a perfect 10/10 for its story.&nbsp;</div>
<div></div>
<div>&nbsp;<br />
<strong>Story Score: 9.8/10</strong>&nbsp;</div>
<div></div>
<div></div>
<div><strong>Battle Gameplay</strong>&nbsp;</div>
<div>In any Final Fantasy game, how the battles are played is something to be considered separately from the rest of the gameplay.  In order to complete the game, you&#8217;ll have to play through hundreds, if not thousands, of battles.  Final Fantasy XIII&#8217;s battle system is fun, but flawed.  First, I&#8217;ll explain the basics of the battle system.  There is no MP, all actions cost one or more sections of your ATB (Active Time Battle) bar.  As such, there&#8217;s no way to use magic outside of battle, so you&#8217;re always automatically healed to full after every battle.  You either select your actions manually or use the “attack” button to allow the game to pick the best options based on the enemy you are selecting and the optima you are in (optima will be known as paradigm in the English version).  There is a “break” system (known as “stagger” in English) that increases the amount of damage that your attacks do.  Every time you hit an enemy, their break percentage increases.  This percentage represents how much of your base damage you do to this opponent.  So, if the break meter says 500%, you do 5 times your normal damage.  If the break bar fills up, the break percentage automatically increases by 100%.  Furthermore, when an enemy is in break mode, some of them won&#8217;t be able to attack back, and some of them can be knocked into the air and juggled.  This is crucial to doing well in battle, as shown below:</div>
<div>&nbsp;</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><param name="src" value="http://www.youtube.com/v/YnFpWEqLIZU&amp;hl=en_US&amp;fs=1&amp;"><param name="allowfullscreen" value="true"><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/YnFpWEqLIZU&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true">&nbsp;</object></div>
<div></div>
<div>
<p>In fact, for the Behemoth, if you don&#8217;t manage to get them to break before they are half dead, they will transform and become even harder to kill, as shown below:</p></div>
<div>&nbsp;</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><param name="src" value="http://www.youtube.com/v/uMP2IsHBEqI&amp;hl=en_US&amp;fs=1&amp;"><param name="allowfullscreen" value="true"><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/uMP2IsHBEqI&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></object></div>
<div>
<p>However, if you do manage to get them to break, they become MUCH easier:</p></div>
<div>&nbsp;</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><param name="src" value="http://www.youtube.com/v/tnJTY3qorsc&amp;hl=en_US&amp;fs=1&amp;"><param name="allowfullscreen" value="true"><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/tnJTY3qorsc&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></object>&nbsp;</div>
<div></div>
<div>&nbsp;You may have noticed in the above videos that you are given a ranking for how well you did in the fight.  The rankings go from 0 to 5 stars, and it&#8217;s based solely on how quickly you beat the enemies.  The time restrictions get smaller as you get stronger because it attempts to be an accurate judge of how well you did a particular fight.  On average it&#8217;s a good indicator, but there is one problem.  The required time can be manipulated by reducing your max stat.  If you have medium high physical attack and magic attack instead of really high physical attack and low magic attack, the time required for a 5 star rating is increased.  Which means that there is a reason not to max out one role versus another, and instead it is indirectly encouraging keeping each individual character very balanced as opposed to a balanced team of characters that are each really strong in their own areas.  This aspect was a bad move.  A battle rating system shouldn&#8217;t be able to be manipulated like that.&nbsp;</div>
<div></div>
<div>But the real flaw is that you can only control one character, and you can&#8217;t switch which character mid-battle.  Furthermore, the best you can do to control the other two characters is to give them a role to play.  Basically, you can give one character the general role of “Attacker” (“Commando” in English), and they will use the abilities that come with that role as they please.  Same with “Healer” (“Medic”), “Enhancer” (“Synergist”) and the other 3 roles.  How the other characters utilize these roles is completely up to the AI, and you have no control over it.  The only saving grace is that you can change characters&#8217; roles mid-fight, but you can&#8217;t just change one character&#8217;s role.  You have to pick one of the 6 three-role combinations you made before you entered the fight, meaning you have to change everybody&#8217;s role at once, though it is possible to “change” someone&#8217;s role to the same role in the process.  Just to make matters worse, if the leader of the party dies (the leader is the one you are actually controlling), it&#8217;s an immediate game over.  This can be particularly frustrating when the leader is low on health, but another character is slightly lower on health, so the AI heals that one first even when the leader is clearly the target of the next attack, resulting in a game over.  Granted, that scenario doesn&#8217;t happen all that often, but it did happen several times while playing through the game.&nbsp;</div>
<div></div>
<div>Another thing to note is that there is no evasion or accuracy stat.  All attacks hit or miss based on straight hit detection.  Some enemies move around a lot, and you&#8217;ll miss them more often.  Other enemies hardly move at all, and you&#8217;ll essentially never miss them.  That&#8217;s all well and good, but that means that there is no way to increase how well you dodge, or how well you aim.  Ever.  Though, to be honest, I&#8217;m overall happy with this aspect.  It kinda makes sense when you play it.  Except for ONE enemy.  The Behemoth.  If you break a Behemoth after it has transformed and then knock it into the air, if no one else hits it to force it to reset it&#8217;s floating animation, you WILL miss the next 2 hits.  The enemy is supposed to be completely helpless and open to attacks, and you automatically miss twice.  This is a horrible flaw that, thankfully, only seems to effect one fight, but it is glaringly awful.&nbsp;</div>
<div></div>
<div>&nbsp;<br />
<strong>Battle Gameplay Score: 7.5/10</strong></div>
<div><strong><br /></strong></div>
<div><strong><br /></strong></div>
<div>
<p><strong><br />
</strong></p>
<p><strong>Leveling System</strong></div>
<div>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><param name="src" value="http://www.youtube.com/v/lxNnzCxhUIA&amp;hl=en_US&amp;fs=1&amp;"><param name="allowfullscreen" value="true"><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/lxNnzCxhUIA&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></object>&nbsp;</div>
<div></div>
<div>&nbsp;The leveling system (called the Crystarium or Crystalium) is always a major part of any Final Fantasy game.  As such, it&#8217;s a category that simply can&#8217;t be ignored in a Final Fantasy review!  The leveling system in FFXIII is very reminiscent of the sphere grid from Final Fantasy X, with a few major differences.  One difference is that the characters never become essentially the same.  Yes, every character can eventually get to the highest level of every role, but certain characters will never be as good as other characters at a particular role.  For example, Lighting is one of the best Attackers in the game, and Hope or Vanille just simply can&#8217;t get as good at the role.  But, they can be better Blasters than Lightning can.  Also, every character has their own special attack that they can use as many times as they want in battle that the other characters can never learn.  On the other hand, every role tree is very linear.  You&#8217;ll rarely go more than 4 slots out from the main path, and never go more than 5 or 6.  You also don&#8217;t really have a location in the tree, unlike the sphere grid, so you never actually backtrack.  As such, there&#8217;s less planning involved with leveling.  However, there is still some planning in the sense that you need to choose which jobs to prioritize enhancements for, and then you need to match that planning up with the way you&#8217;re leveling the weapons and accessories.  Yes, you level up your weapons and accessories.</p>
<p>So, how do you level up weapons and accessories?  Well, you obtain items that can be spent to increase the experience points of a weapon/accessory.  Some items will give the weapon or accessory a multiplier that increases future experience point earnings for that weapon or accessory, while others will give huge boosts but reduce that multiplier.  Once you get the weapon/accessory to a high enough level, you can use items with the effect “item change” to change the weapon or accessory to a lower level of a higher tier item.  Meaning that you can really invest a lot into a weapon and make it very powerful.</p>
<p>So, with careful management, but without the pain of true micro-managing, the leveling system becomes very enjoyable.  It is one of the better (though it&#8217;s hard to call it the best) leveling systems in the Final Fantasy franchise.&nbsp;</p></div>
<div></div>
<div>&nbsp;<br />
<strong>Leveling System Score: 9.1/10</strong></div>
<div><strong><br /></strong></div>
<div><strong><br /></strong></div>
<div>
<p><strong><br />
</strong></p>
<p><strong>Pacing And Exploration</strong>&nbsp;</div>
<div>This is where much of the buzz on the internet has been coming into play.  The pacing of the game is very controlled by being very linear, with the exception of one large, open area that is around 2/3 of the way through the game.  I consider this to be both good and bad.  On one hand, there are no side quests until you reach the larger, more open area (which I didn&#8217;t do until just over 30 hours into the game), so there is no reason to spend extra time in any area unless you plan to run back and forth in a straight line just to kill more enemies for experience.  On the other hand, there&#8217;s no need to really do that.  If you kill every enemy you see and level up wisely, it won&#8217;t be impossible by any stretch to beat all the bosses that come up through the game.  But, everything changes once you reach the plains-like area.  Once you&#8217;re there, it would be wise to do many of the missions (though not all of them as some of them are ridiculously hard until you reach much higher stats) so that you can get strong enough to avoid lots of difficulties after you leave the area.</p>
<p>Except that, despite what I just said, not everything changes.  Once you&#8217;re done with the big open area (which you can return to), the path goes right back to being incredibly linear with almost no exploration whatsoever.  I can comfortably say that this is the most linear main Final Fantasy title to date.  This doesn&#8217;t bother me too much, as before this, FFX was in my top 3 or 4 list of FF titles, and it used to be the most linear of the Final Fantasy games.  But exploration is definitely limited, which hurts the score of this category.  And a few things simply took too long before they were available.  I couldn&#8217;t choose my party members at all until just over 25 hours in, for example.  There is definitely room for improvement here.</p></div>
<div></div>
<div>&nbsp;</p>
<p><strong>Pacing And Exploration Score: 8.5/10</strong>&nbsp;</div>
<div><strong><br /></strong></div>
<div><strong><br /></strong></div>
<div><strong></strong><strong>Continuing Playability</strong>&nbsp;</div>
<div>What I mean by continuing playability is this: is there any reason for me to continue playing the game after I&#8217;ve finished the story?  This is a little different from replay value in that I&#8217;m not referring to starting the game over, but rather whether or not you will want to continue to improve your characters and completing optional content once the final boss has beaten.  The answer: yes, you will.  The last tier of the Crystarium is not unlocked until you&#8217;ve beaten the final boss.  This sounds odd, but it keeps the final boss from being too easy the first time you fight him, which I feel is a good thing.  This last tier gives HUGE boosts to stats.  Beyond that, there are 64 optional missions, some of them more difficult than others, and some of them more fun than others.  The Jumbo Cactuar (or Sabotender as they are known in the Japanese Final Fantasy games) is an amusing fight that makes you feel rather accomplished once you manage to beat him.  About that fight, let me say this.  10,000 Needles is painful.</p>
<p>Even if you beat all of the missions, there are trophies and secret wallpapers to unlock by collecting all the items in the game or beating all of the missions with a 5 star rating.  All of this is more than enough to extend the play time to over 100 hours, which is very respectable for a good Final Fantasy.  However, there isn&#8217;t much else that you can do.  No mini-games or other amusing distractions.  Thus, a perfect score just can&#8217;t quite be justified.&nbsp;</p></div>
<div></div>
<div>&nbsp;<br />
<strong>Continuing Playability Score: 9.5/10</strong>&nbsp;</div>
<div></div>
<div></div>
<div><strong>Summary:</strong>&nbsp;</div>
<div>&nbsp;<br />
<strong>Graphics Score: 9.5/10</strong>&nbsp;</div>
<div>&nbsp;<br />
<strong>Story Score: 9.8/10</strong>&nbsp;</div>
<div>&nbsp;<br />
<strong>Battle Gameplay Score: 7.5/10</strong>&nbsp;</div>
<div>&nbsp;<br />
<strong>Leveling System Score: 9.1/10</strong>&nbsp;</div>
<div>&nbsp;<br />
<strong>Pacing And Exploration Score: 8.5/10</strong>&nbsp;</div>
<div>&nbsp;<br />
<strong>Continuing Playability Score: 9.5/10</strong></p>
<p><strong><br />
</strong></p>
<h2>Total Score: 53.9/60 = 89.8% = 90</h2>
<p><strong><br />
</strong><br />
<strong>
<div><strong><br /></strong></div>
<div><strong><br /></strong></div>
<p>Import Friendly</strong><strong>?</strong>&nbsp;</div>
<div>The good news is that the PS3 version of the game is completely region free, as are all PS3 games.  This means that if you have an American or European PS3, the game will play just fine in your system.  This certainly lends it some “import friendliness”.  But, since this is an RPG with an involved story, it has LOTS of Japanese text and voices.  You will not understand the story and may even get confused as to what you&#8217;re supposed to do if you don&#8217;t understand a fair amount of Japanese.  Can you still get through it and enjoy the gameplay without knowing Japanese?  With some experimentation, sure.  But you won&#8217;t get the story, which I&#8217;ve already said is the best part of this release.  If you can understand Japanese, though, you should pick up the Japanese version,&nbsp;especially since the English voice acting isn&#8217;t quite as good (minor complaint) and they changed the main theme song (bigger complaint) in the English version of the game.  If you can&#8217;t understand Japanese, or can&#8217;t afford to import (it is more expensive), just pick it up in your own region.  It will still be a marvelous game.&nbsp;</div>
<div></div>
<div>&nbsp;<br />
<strong>Import Friendly Score: 5.0/10</strong>
</div>
<p><b><br /></b></p>
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		<title>Kingdom Hearts Birth By Sleep (JP) Review</title>
		<link>http://www.gamereviewsource.com/kingdom-hearts-birth-by-sleep-review-365/</link>
		<comments>http://www.gamereviewsource.com/kingdom-hearts-birth-by-sleep-review-365/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 00:19:09 +0000</pubDate>
		<dc:creator><a href="http://www.gamereviewsource.com/" rel="nofollow">Kuro Matsuri</a></dc:creator>
				<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://www.gamereviewsource.com/?p=365</guid>
		<description><![CDATA[Welcome to the Kingdom Hearts Birth By Sleep Review by Kuro Matsuri. There&#8217;s a small change from the last review this time around. This will be reviewed based on 7 categories; graphics, music or sound, gameplay, growth system or customization, &#8230; <a href="http://www.gamereviewsource.com/kingdom-hearts-birth-by-sleep-review-365/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-160" title="Kingdom Hearts Birth By Sleep Review 2" src="http://www.japanesegamesource.com/wp-content/uploads/Kingdom-Hearts-Birth-By-Sleep-Review-2.jpg" alt="Kingdom Hearts Birth By Sleep Review" width="560" height="235"><br />
Welcome to the Kingdom Hearts Birth By Sleep Review by Kuro Matsuri.  There&#8217;s a small change from the last review this time around.  This will be reviewed based on 7 categories; graphics, music or sound, gameplay, growth system or customization, pacing, continuing playability or replayability, and story, though not necessarily in that order. Each category gets rated from 0 to 10 with one decimal place.  The percentage is then directly calculated from these scores, again, to one decimal place, which is then rounded to a #/100 score.  Also, one final note, the story section will never have any spoilers in it.  And, of course, there will always be a separate score for how import friendly a game is.  Now that the boring stuff is out of the way, it&#8217;s time for the actual review!&nbsp;
<div><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><param name="src" value="http://www.youtube.com/v/fRI4N-h3nQo&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999"><param name="allowfullscreen" value="true"><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/fRI4N-h3nQo&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" allowscriptaccess="always" allowfullscreen="true"></object></p>
<h2></h2>
<h2>Graphics</h2>
<p>Considering that this is on a handheld console, there are very few faults to be found in the graphics.  In many ways, the graphics in Kingdom Hearts Birth By Sleep was practically equal to the graphical quality of the PS2 entries in the series.  In fact, it felt as though I was playing a PS2 game visually.  The textures were as sharp as they can be given the lower resolution of the console.  However, while very few scenes looked at all awkward, there are a small handful of cutscenes in which a polygon or two seems out of place, usually in the shoulder area of one of the characters.  Aqua seemed to have this problem most often, but even then, it was 2, maybe 3 times throughout the entire game.  This seemed to be the only flaw in the graphics throughout the entire game.&nbsp;</p></div>
<div>&nbsp;<br />
<strong>Graphics Score: 9.6</strong>
<div><b><br /></b></p>
<h2>Music</h2>
<p>The quality of the music is superb.  Everything sounds crisp and clear, especially through headphones.  Even the footsteps of the characters seem to have real presence auditorially.  Most of the levels have new music, and most of it is pleasing to the ears.  You may personally dislike the music for a world or two, but it is all high quality.  However, some points are lost for the lack of originality.  The opening theme song is the exact same song as the first Kingdom Hearts.  A couple other worlds, namely Olympus Coliseum and Radiant Gardens, have recycled music as well.  It makes more sense in those cases since the feel of the world should be consistent between games, but a noticeable tweaking of the music would be more appreciated.&nbsp;</p></div>
<div>&nbsp;<br />
<strong>Music Score: 9.3</strong></p>
<h2></h2>
<h2>Story</h2>
<p>Much as the rest of Birth By Sleep, the story is of high quality.  There are enough twists and turns to keep you interested, especially since it was split into the individual viewpoints of three individuals instead of a straight story from the perspective of one person or one group.  This allowed for several “Aha!” moments throughout the story, which made the story very enjoyable.  The normal endings for each of the three characters have their own revelations, making it well worth playing through all three characters.  There is no real preferred order of playing through them, either.  Any order is good.  However, it should be noted that Terra&#8217;s story has the biggest revelation between the three of them, so depending on your personality, you might want to play him either first or last.</p>
<p>The biggest revelations for the entire story, however, are found in the secret ending, which is actually playable this time around (as opposed to being just a video).  It is well worth the time and effort to unlock the secret ending.  Unlocking the secret ending takes more work if you play on an easier setting, and is actually impossible to unlock on the easiest setting, so you may want to take that into account when you pick your difficulty level.</p>
<p>All in all, the story entertains and keeps you engaged in the game.  As a standalone game, the story is not that complex.  However, when tied to aspects of the other games, the story feels very grand and expansive.  This is both good and bad.  This means that those who haven&#8217;t played the other games won&#8217;t be overwhelmed by the story in this one, and those that have are really treated.  However, it also means that the story in this particular game isn&#8217;t as strong as other entries in the series, which have been known to be fairly grand and expansive all on their own.&nbsp;</p></div>
<div>&nbsp;<br />
<strong>Story Score: 9.5</strong></p>
<h2></h2>
<h2>Gameplay</h2>
<p>This is undoubtedly the highlight of the game.  The gameplay is fast, fun, and addictive.  It is very reminiscent of the gameplay of Kingdom Hearts II, but with some key (and enjoyable) differences.  You equip special attacks called “Deck Commands” that you pick up and create throughout the game.  Pressing up and down on the D-pad changes the selected Deck Command, and pressing triangle performs that command.  Since you control which commands are equipped, you can change how you fight.  Circle does normal attacks and opens chests and the like when applicable.  X jumps, and square performs moves like Dodge or Guard.  It is extremely easy system to use, and it keeps the fights fresh and exciting all the way through the game.</p>
<p>There are two more aspects to the gameplay, however.  The first is “Finishers”.  There is a special “Command Gauge” that fills when you successfully hit an opponent.  When it fills all the way up, the next attack you perform by hitting circle will be a powerful Finisher attack.  The last aspect is “Command Styles”.  If you get that Command Gauge to full by using the right Deck Commands, you will change Styles.  This is where the fighting can get really exciting.  Each character has Styles and Finishers that only they can perform.  Ven, for example, is the only one that can use the Command Style “Wing Blade”, as seen below:</p></div>
<div>&nbsp;</p>
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<div>
<p>Aqua has a unique Style that she can call her own as well.  It goes by the name of Ghost Drive:</p></div>
<div>&nbsp;</p>
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<div>This system is fast, easy, fun, exciting, and is always changing.  It&#8217;s hard to ask for much more from an action RPG.</p>
<p>But, there is one MORE aspect to the gameplay.  It doesn&#8217;t involve the fighting at all.  In fact, it&#8217;s completely optional, which is good, because it tends to be a little on the boring side.  It&#8217;s called the Command Board.  Rather than explain the entire thing here, I have a translated video for you to watch.  This will serve two purposes, one is showing you the minigame, the other is to show you how boring it is when compared to the much more exciting fighting gameplay.  Now, that doesn&#8217;t mean that it&#8217;s actually boring, just boring by comparison&#8230; well, just watch:</p></div>
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<div>Since it&#8217;s an optional part of the gameplay, it can&#8217;t hurt the score much.  However, since this part isn&#8217;t perfectly fun, and you are heavily encouraged throughout the game to try it, it keeps this game (just barely) from reaching a perfect score in this category.&nbsp;</div>
<div>&nbsp;<br />
<strong>Gameplay Score: 9.9</strong></div>
<div><b><br /></b></p>
<h2>Growth System</h2>
<p>This growth system is unlike any other I have seen in many ways, and exactly like others I have seen in many ways.  First, the traditional experience to gain levels is in full effect here.  Your character gains experience every time he or she kills an Unversed, and enough experience gains that character a level, which increases a series of stats by a predetermined amount based on the level and the character.  Very straightforward.  However, there is a whole different layer to it.  Your individual moves (Deck Commands) can be leveled as well.  Yes, they simply gain experience when you defeat an enemy as long as the Deck Command is currently equipped, and a certain amount of experience levels them.  But, you can then combine the leveled Deck Commands into entirely new Deck Commands.  The result is that you are constantly upgrading your moveset in unique and interesting ways.  This is especially good for a handheld, because you can play for 10 or 15 minutes and make significant progress in your growth by leveling a Deck Command in that amount of time (or several, if you&#8217;re lucky).  You can even level up your Deck Commands, as well as get new ones, by playing the Command Board minigame.</p>
<p>That&#8217;s not the only benefit of leveling your Deck Commands, though.  When you combine Deck Commands, you have the option of using a special item that will attach an ability to the newly created Deck Command like Combo Up, which increases your max combo for normal attacks, Fire Up, which increases how much damage your fire based attacks do, or Leaf Veil, which makes it so that you can&#8217;t be hit in the middle of a Cure.  If you then level this new Deck Command to it&#8217;s highest level (anywhere from 3 to 5, depending on the command), you can then continue to use that ability without equipping that command.  This gives you a lot of reasons to experiment.</p>
<p>And then there&#8217;s the icing on the cake.  Your Finishers can also be improved.  When you have one Finisher equipped, other Finishers, based on a hierarchical Finisher tree, will gain experience from specific actions (usually involving performing Finishers).  If you fill up a Finisher&#8217;s experience points, that Finisher is unlocked, giving you even more options in battle.</p>
<p>The only flaw in this growth system is that it&#8217;s a lot to keep track of.  There will be times when you spend 5 or 10 minutes just combining and equipping different Deck Commands to see what you can get, and that process can start to get cumbersome.  In the end, though, it is all worth it.&nbsp;</p></div>
<div>&nbsp;<br />
<strong>Growth System Score: 9.7</strong></p>
<h2></h2>
<h2>Pacing</h2>
<p>The pacing in this game is excellent (you might see a theme here by now).  The story moves along at a brisk (but not rushed) pace.  You consistently feel like your making progress in the growth system.  There&#8217;s really not much to fault here.  With each character taking between 10 and 15 hours to beat, depending on how much you rush yourself, there never seems to be a completely dull moment.  There&#8217;s even a good amount of exploration going on, even though it&#8217;s all a little faked.  The story progression is almost completely linear, and you must “go here” and “do that” to progress through the story, but you don&#8217;t always have to do it right away.  There are occasionally branching paths (that go out for more than just a few feet) that will allow you to explore.  And since they game gives you a pat on the back for finding all of the treasures in the game, there is some incentive to explore as well.</p>
<p>The pacing only feels like it starts to fall apart after you&#8217;ve played all the way through with 2 of the characters, and you&#8217;re playing through with the third.  Since you&#8217;ll likely know the Disney stories, and you&#8217;ve seen two thirds of those stories in the game already, you&#8217;ll be able to guess fairly well what happens with the last character, and it can make the progression feel a little more sluggish.  The game counters this by having a number of smaller revelations throughout the game, which helps keep your mind occupied on things like “oh, so while he was there, she was there!” or “so that&#8217;s why she said he did that!”.  It&#8217;s not perfect, but it&#8217;s getting pretty close to it.</p>
<p>One other problem that effects the pacing is the loading times.  They are rather long (as you can probably see in the opening video on this page).  They are not so long that they destroy the game&#8230; IF you do a full install.  It cuts down the load times a lot, and it is worth it.&nbsp;</p></div>
<div>&nbsp;<br />
<strong>Pacing Score: 9.6</strong></p>
<h2></h2>
<h2>Continuing Playability</h2>
<p>Is there a reason to continue playing after you&#8217;ve beaten the game with all three characters?  Yes.  To unlock and beat the secret ending, and unlock the final secret video.  Depending on the difficulty level you chose and how thorough you were in playing through the game, this could lead to a 50% increase in total gameplay time by itself&#8230; or it could be done in a couple of hours.  Once you&#8217;ve done this, there&#8217;s little incentive to go back and continue playing unless you really are just one of those people that has to really complete a game to be satisfied.  The unfortunate thing is, completing absolutely everything in the game does nothing more than put a little stamp in your journal under each category to signify that you&#8217;ve done everything.  The one redeeming factor is that there is a secret boss to beat, and a rather hard one at that.  For many people, a real challenge (instead of “collect everything”) is a much better reason to keep playing.  This secret boss does give that challenge, and it will take you a significant amount of time to become powerful enough to beat this boss.  So, there are little things here and there to keep you playing after the ending(s), but nothing truly extraordinary.&nbsp;</p></div>
<div>&nbsp;<br />
<strong>Continuing Playability Score: 8.7</strong></p>
<h3></h3>
<h3>Review Summary:</h3>
<p><strong>Graphics Score: 9.6</strong>&nbsp;</div>
<div><strong>Music Score: 9.3</strong>&nbsp;</div>
<div><strong>Story Score: 9.5</strong>&nbsp;</div>
<div><strong>Gameplay Score: 9.9</strong>&nbsp;</div>
<div><strong>Growth System Score: 9.7</strong>&nbsp;</div>
<div><strong>Pacing Score: 9.6</strong>&nbsp;</div>
<div><strong>Continuing Playability Score: 8.7</strong></p>
<h3>Total Review Score: 66.3/70 = 94.7% = 95</h3>
<h2>Import Friendly?</h2>
<p>Since it&#8217;s on the PSP, which has no region protection, playing it is not a problem.  There is a slight glitch when playing the Japanese version on an American PSP, though.  When you&#8217;re playing the game normally, it swaps circle and X because that&#8217;s just the way Japanese games are.  However, when you access the Save or Load menus, it swaps them back.  That is, unless you&#8217;ve pressed the PS/Home button at any time since you started playing the game.  It&#8217;s a minor problem, and easy to work around once you know what&#8217;s going on, but it can and will cause some confusion if you&#8217;re not aware of it ahead of time.  As for the story and gameplay, everything is in heavy Japanese.  You won&#8217;t be able to understand the story without having at least an intermediate level understanding of Japanese.  However, for simply playing the game and understanding the Deck Commands and such, you should be able to get by if you only know <a rel="nofollow" href="http://en.wikipedia.org/wiki/Katakana">katakana</a>.  If you&#8217;re in it for the gameplay, which is the best part anyway, you can learn katakana in just a couple days if you have the will to.  In which case, there&#8217;s no reason not to buy the Japanese version if you want it.  However, if what you really want is the story, you might want to pick up the local version.  That is, of course, unless you know Japanese. .</div>
<div><strong>&nbsp; Import Friendly Score: 6.0/10</strong></div>
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